Maketh Tua (
mismanagement) wrote2017-09-07 10:06 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
HG au notes
Maketh was not supposed to be the tribute that year. The exact details of this were hidden from the audience, but the training academy had been undergoing a number of political shifts and sacrifices were made. District Two's chosen were Alexsandr Kallus and another female cadet who dropped out due to a sudden and catastrophic illness before she could volunteer. Strangely, the same fate befell the next cadet in line. And the one after that. An alternative had to be selected last-minute. Maketh was at the top of her class but she was the daughter of a peacekeeper and a tailor - neither of whom had enough influence to keep her out of the Games. So instead of becoming a military officer as she'd been expecting, Maketh entered the games.
It didn't go well, initially. She was a Career without the charisma, who resisted fancy clothes and gave stilted, too-polite answers when interviewed. She was too scripted, too tightly wound, and despite a high score in training, was not exactly anyone's favorite. Kallus was the favorite for the year. But she was still a Career, still highly trained, still very deadly. Quietly, nearly everyone wrote her off as gone once the Careers thinned out the herd.
The games were set in a dense forest that year, with persistent darkness and bat-shaped Mutts hiding in the shadows. Maketh and Kallus survived the initial melee and banded together with the other Careers, moving systematically to hunt down the other tributes.
It took less than three days for Kallus to earn himself a prestigious sponsor gift: a set of night vision goggles. His victory seemed certain.
That night, Maketh killed the remaining Careers and Kallus while they slept, and took the goggles for herself.
Her games were remarkably quiet, despite netting her a surprisingly high kill score. She utilized the darkness and waited until the other tributes were asleep before attacking them. Few saw her coming and only one actually had the chance to fight back. As such, her game persona was of the icy professional. Quietly, the audience found her either too boring or too cold. Her opponents never had a chance to fight back and Maketh herself showed incredibly little emotion during the games. There was nothing to root for. She didn't seem bothered when it was done, either, giving candid interviews and surprisingly casual responses to everything. Nothing about her quite fit the proper Victor handbook. She wasn't glamorous, she wasn't clever and witty, she wasn't traumatized and frail, and she wasn't much fun at parties. What she wanted was to be a military officer and it took her a surprisingly long time to realize that she couldn't be one.
Things have gone a touch downhill since then. She's been retained as an instructor for one of the Career academies and works as an engineer in her spare time. It's rumored that people end up dead whenever someone tries to throw a party at her house, but that's definitely just a rumor. Right?
It didn't go well, initially. She was a Career without the charisma, who resisted fancy clothes and gave stilted, too-polite answers when interviewed. She was too scripted, too tightly wound, and despite a high score in training, was not exactly anyone's favorite. Kallus was the favorite for the year. But she was still a Career, still highly trained, still very deadly. Quietly, nearly everyone wrote her off as gone once the Careers thinned out the herd.
The games were set in a dense forest that year, with persistent darkness and bat-shaped Mutts hiding in the shadows. Maketh and Kallus survived the initial melee and banded together with the other Careers, moving systematically to hunt down the other tributes.
It took less than three days for Kallus to earn himself a prestigious sponsor gift: a set of night vision goggles. His victory seemed certain.
That night, Maketh killed the remaining Careers and Kallus while they slept, and took the goggles for herself.
Her games were remarkably quiet, despite netting her a surprisingly high kill score. She utilized the darkness and waited until the other tributes were asleep before attacking them. Few saw her coming and only one actually had the chance to fight back. As such, her game persona was of the icy professional. Quietly, the audience found her either too boring or too cold. Her opponents never had a chance to fight back and Maketh herself showed incredibly little emotion during the games. There was nothing to root for. She didn't seem bothered when it was done, either, giving candid interviews and surprisingly casual responses to everything. Nothing about her quite fit the proper Victor handbook. She wasn't glamorous, she wasn't clever and witty, she wasn't traumatized and frail, and she wasn't much fun at parties. What she wanted was to be a military officer and it took her a surprisingly long time to realize that she couldn't be one.
Things have gone a touch downhill since then. She's been retained as an instructor for one of the Career academies and works as an engineer in her spare time. It's rumored that people end up dead whenever someone tries to throw a party at her house, but that's definitely just a rumor. Right?